As an assassin, you utilize unmatched stealth and precision to ambush the unwary.

Topic Information
Domains Midnight & Blade
Starting Evasion 12
Starting Hit Points 5
Class Items a list of names with several marked off OR a mortar and pestle inscribed with a mysterious insignia
Hope Feature Grim Resolve: Spend 3 Hope to clear 2 Stress.
Class Feature MARKED FOR DEATH:
On a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks you make against a target that’s Marked for Death gain a bonus to damage equal to +1d4 per tier.

You can only have one adversary Marked for Death at a time, and can’t transfer or remove the condition except by defeating the target. The GM can spend a number of Fear equal to your Proficiency to remove the Marked for Death condition. Otherwise, it ends automatically when you take a rest.

GET IN & GET OUT:
Spend a Hope to ask the GM for either a quick or inconspicuous way into or out of a building or structure you can see. The next roll you make that capitalizes on this information has advantage.