Ranger.pngleft400Rangers are highly skilled hunters who, despite their martial abilities, rarely lend their skills to an army. Through mastery of
the body and a deep understanding of the wilderness, rangers become sly tacticians, pursuing their quarry with cunning and patience. Many rangers track and fight alongside an animal companion with whom they’ve forged a powerful spiritual bond. By honing their skills in the wild, rangers become expert trackers, as likely to ensnare their foes in a trap as they are to assail them head-on.

Topic Information
Domains Bone & Sage
Starting Evasion 12
Starting Hit Points 6
Class Items A trophy from your first kill or a seemingly broken compass
Hope Feature Hold Them Off: Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack.
Class Feature Spend a Hope and make an attack against a target. On a success, deal your attack’s normal damage and temporarily make the attack’s target your Focus. Until this feature ends or you make a different creature your Focus, you gain the following benefits against your Focus:
• You know precisely what direction they are in.
• When you deal damage to them, they must mark a Stress.
• When you fail an attack against them, you can end your Ranger’s Focus feature to reroll your Duality Dice.