As a warlock, you've pledged your life to a patron in exchange for great power.
| Topic | Information |
|---|---|
| Domains | Dread & Grace |
| Starting Evasion | 11 |
| Starting Hit Points | 5 |
| Class Items | a carving that symbolizes your patron OR a ring you can't remove |
| Hope Feature | Patron’s Boon: Spend 3 Hope to call out to your patron for help, gaining 1d4 Favor. |
| Class Feature | WARLOCK PATRON: You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below, and set their values to +2. Anytime you increase your tier, these spheres of infl uence gain a permanent +1 bonus. Before making an action roll that relates to one of your patron’s spheres of influence, you can spend a Favor to call on them and add its value to the roll. SPHERES OF INFLUENCE FAVOR: Start with 3 Favor. During a rest, spend one of your downtime moves to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this off ering, the GM instead gains a Fear. |